Print Friendly and PDF
DIE question of a possible relationship between real violence and the consumption of violent video games can be no peace of science. After numerous studies with different results has a media report, another researcher of the question now devoted According whether gambling can brutalize society. The simple and surprising answer: No! To arrive at this conclusion, compared Christopher Ferguson from Stetson University in Florida statistics on juvenile crime fromthe years 1996 to 2011 with publication periods violent video games. In this case, even A trend, returned after the violent criminal behavior among adolescents with increasing release of violent containing games. However, this correlation holds Ferguson rather a coincidence, pointing out that he did not believe that the gambling violent video games the world a would make better place - but not to a poorer. He was important that the company does not waste its limited resources to crime prevention at the wrong subjects. With his study he wanted to show that there was no point of time and money to invest in measures to limit the consumption of violent media. Instead, the focus on much more important factors such as poverty, lack of education, vocational inequity and mental health must be set. In another study, Ferguson examined in the same way the relationship between violent offenses and films with explicit depiction of violence - with the same result.

D
IE question of a possible relationship between real violence and the consumption of violent video games can be no peace of science. After numerous studies with different results has a media report, another researcher of the question now devoted According whether gambling can brutalize society. The simple and surprising answer: No! To arrive at this conclusion, compared Christopher Ferguson from Stetson University in Florida statistics on juvenile crime from the years 1996 to 2011 with publication periods violent video games. In this case, even A trend, returned after the violent criminal behavior among adolescents with increasing release of violent containing games. However, this correlation holds Ferguson rather a coincidence, pointing out that he did not believe that the gambling violent video games the world a would make better place - but not to a poorer. He was important that the company does not waste its limited resources to crime prevention at the wrong subjects. With his study he wanted to show that there was no point of time and money to invest in measures to limit the consumption of violent media. Instead, the focus on much more important factors such as poverty, lack of education, vocational inequity and mental health must be set. In another study, Ferguson examined in the same way the relationship between violent offenses and films with explicit depiction of violence - with the same result.
zubairsaif

Zubair saif

A passionate writer who loves to write on new technology and programming

Post A Comment:

0 comments: